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房晓溪 编 / 中国铁道出版社 / 2013-01 / 平装
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“十二五”高等学校动漫游戏专业设计丛书:游戏英语教程
游戏产业和相关游戏教育行业越来越呈现跨国界的特点,从游戏策划到3D游戏设计和开发,国际交流越来越广泛。《“十二五”高等学校动漫游戏专业设计丛书:游戏英语教程》用5个部分32章的内容全面展示了国内外经典游戏案例并且论述了游戏的策划、美术设计、程序设计及运营全部过程的理论和实践。读者可以领略到原汁原味的国际国内经典游戏的特色及其共有的规律,可以极大地提高读者设计和制作游戏的能力。
《“十二五”高等学校动漫游戏专业设计丛书:游戏英语教程》适合作为高等学校动漫游戏专业学生的教材,也可作为动漫游戏爱好者的参考用书。
PARTⅠINTRODUCTIONChapter1WhatIsGame1.1DecisionMaking1.2Goals1.3Opposition1.4ManagingResources1.5GameTokens1.6InformationChapter2GameSpy's7MostInfluentialPeopleinGaming2.lEdFries(Microsoft)2.2AlexeyPajitnov(Microsoft)2.3GabeNewell(ValveSoftware)2.4JohnRomero(Monkcystone)2.5JohnCarmack(IDSoftware)2.6SidMeier(FiraxisGames)2.7ShigeruMiyamotoChapter3TheTypeofGame3.1TheTypeofGameDesign3.2SportsGames3.3FightingGames3.4PuzzleGames3.5Real-timeStrategyGames3.6Role-playingGames3.7First-personandThird-personActionGames3.8SimulationsChapter4FundamentalsofComputers4.1CathodeRayTubeTechnology4.2ImagePropertiesPARTⅡMACHINATEChapter5TheBase5.1StartingPoints5.2EstablishingFocus5.3PlayerCharacterConcepts5.4TypesofPropsandTheirUse5.5TypesofItems/Power-upsandPlacementChapter6Level6.1PlanningandBuilding6.2AvoidingCommonLevelMistakes6.3TheProcess6.4LevelSeparationChapter7SeripUng7.1ScriptinginGames7.2ScriptingTechnologyChoices7.3UsingTriggerChapter8Documents8.1TheNecessaryofGameDevelopmentDocuments8.2TheWritingStyle8.3StoryBible8.4TheSections8.5InauspiciousDesignDocumentsPARTⅢARTChapter9Cartoon-lookingRenderingof3Dscenes9.1Introduction9.2AlgorithmPARTⅥPROGRAMChapter103DMath10.11DMathematics10.2Vector--AGeometricDefinition10.3TransforminganObjectvs.TransformingtheCoordinateSpace10.4WhatIsOrientationChapter11WhatLanguageDoIuse11.1C11.2C++11.3ShouldILearnC++,orShouldIStartwithC11.4Assembly11.5Pascal11.6VisualBasic11.7Java11.8Tools11.9ConclusionChapter12BasicConceptsinDirectPlay12.1Introduction12.2CreatingandManagingSessions12.3DirectPlayNetworkCommunication12.4CommunicatingwithDirectPlayObjects12.5DirectPlayLobbySupportChapter13Client/ServerSessions13.1Introduction13.2InitiatingaClient/ServerSession13.3SelectingaServiceProviderforaClient13.4SelectingaClient/ServerHost13.5ConnectingtoaClient/ServerSession13.6ManagingaClient/ServerSession13.7NormalClient/ServerGamePlay13.8LeavingaClient/ServerSession13.9TerminatingaClient/ServerSessionChapter14DirectPlayLobby14.1Introduction14.2DirectPlayLobbyArchitecture14.3LobbyServers14.4LobbyClients14.5LobbyableApplications14.6LaunchingaLobbyableApplicationChapter15DirectPlayCallbackFunctionsandMultithreadingIssues15.1Introduction15.2DirectPlayDoWorkMode15.3DirectPlayThreadPool15.4DirectPlayNetworkingCallbacksChapter16EngineSolutionsandtheUnrealEngineChapter17Direct3DOverview17.1Introduction17.2TheREFDevice17.3D3DDEVTYPEChapter18ModelRepresentation18.1Introduction18.2VertexFormats18.3Triangles18.4IndicesChapter19Vertex/IndexBuffersChapter20BitmapFontsChapter21YourFirstPolygonChapter22Blending22.1TheBlendingEquation22.2BlendinginOpenGL22.3Note22.4AlphafromTextureMapChapter23AdvancedCollisionDetectionTechniquesChapter24CollisionDetectionandParticleInteraction24.1Introduction24.2AQuickOverview24.3AnExample24.4BlockStructure24.5NotesonBlockMapsChapter25WuAnti-aliasedLines25.1HowDoesItWork25.2WhatWouldtheUltimateAlgorithmBe25.3AMoreSensibleAlgorithm25.4DrawingtheEndPoints25.5SpecialCasesChapter26Real-timeDynamicLevelofDetailTerrainRenderingwithROAM.26.1TriangleFanning26.2GeoMorphing26.3FrameCoherence26.4SupportingLargerTopologiesChapter27FastComputationofTerrainShadowMaps27.1Introduction27.2AlgorithmDescription27.3AlgorithmImplementation27.4Lightmapping27.5ColorComponentChapter28QuacltreesPARTⅤMOBILEPHONEMARKETChapter29CellphonesandWirelessGaming29.1Introduction29.2CaseStudyCommentsChapter30J2ME30.1DevelopmentConsiderations30.2TheKindsofGames30.3MultiplayCellphoneGamingChapter31CareerChoices31.1Introduction31.2GameProgrammingasaCareerChoice31.3GameArtist.asaCareerChoice31.4GameDesignerasaCareerChoice31.5ProductionasaCareerChoice31.6AudioComposerandEngineerasaCareerChoice31.7QAasaCareerChoiceChapter32CareerGuidelineWorksheet32.1IfYouWanttoExploreProduction32.2IfYouWanttoExploreGameArtConstruction32.3IfYouWanttoExploreGameProgramming32.4IfYouWanttoExploreQualityAssurance32.5IfYouWanttoExploreGameAudio32.6IfYouWanttoExploreBusinessRelationsorMarketingGlossary
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开播时间:09月02日 10:30